![]() ![]() Check to see if item already dropped in this game, either as a failed unique or as a unique item, or generated as an item in the gamble screen if item not already generated, continue, if no, drop 3x durability rare item.check dropped item for unique drop yes/no.if act boss monster, repeat check for each possible item drop untill no more checks remain.if no-drop, go to next lower available TC and roll again (repeat till item treasure class is selected or no-drop in TC 3 or lowest available treasure class).check max treasure class of monster and roll for drop (tc 87/arm87 would be max for the game) yes/no?.if champion monster, generate treasure class listing with +2 monster levels. ![]() if boss monster or minion, generate treasure class listing with +3 monster levels.check monster type (normal, champion, boss/minion).Order of drop calculations is fairly close to this:
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